Software: Pack office, Google suite, Photoshop, Acrobat PDF, In design would be a plus - Knowledge of social networks (personal or professional) - Relational ease - Good oral and written communication - Rigor and reactivity - Adaptability to situations and people - Real team spirit - Interest in the world of animation - Profile / Education required : University degree or a business or communication school (BTS to Bac +5) Internship agreement mandatoryĪs part of the production of the Arcane series on which we are working with Riot Games, we are recruiting a production manager. Smith Micro Software’s MOHO, previously known as Anime Studio, comes in two versions: MOHO Debut and MOHO Pro. These general missions will be articulated around two main axes: Press relations - Management of press material : preparation/editing, updating, distribution - Follow-up and organization of interview requests in relation with journalists and the talents and the studio teams - Monitoring of press coverage Social Media - Realization of publications for the editorial planning - Follow-up of incoming requests on social networks (FB, Instagram) Profile required - English: read, spoken and written.
You will be accompanied on a daily basis by our communication manager in order to develop your professional skills and your knowledge of our business sector throughout your internship. You will assist our Communication & Events Manager in all his external and internal communication missions : - Follow-up of shootings and filming - Follow-up of the graphic charter's declination - Follow-up of potential service providers - Follow-up of communication objectives And once you really think about this, who wouldn't fall in love with it? More than a “god complex”, animation is the characterization of human experience. And for me trying to recognize and identify real human emotions and their specific representations in each person is one of the most challenging and rewarding things. I only know that these puppets can portray real characters because their emotions are made through a lens of real people in real situations. Some say it's a bit of a “god complex” animators have, but I think it's more of a portrayal of all the moments and emotions I've observed throughout my life.
But after I pursued this passion and continued my studies in 3D, I then fell in love with the acting and the illusion that this puppet can become a character, with thoughts and feelings. I did my very first animation in university in 2D, pencil on paper, a lot of paper, and I firstly fell in love with the illusion of movement, the fact that these separate drawings in pieces of paper could actually move in front of my eyes.